|Porter's X2 Ray Gun|
|Weapon Class||Wounder Weapon|
|Damage||1000, 2000-300 splash|
|Rate of Fire||181|
|Fire Mode||1000, 2000-300 splash|
|Reload Time||3 seconds|
|Original Version||Ray Gun|
Porter's X2 Ray Gun first appeared in Call of Duty: World at War and it continued to appear in Call of Duty: Black Ops and Call of Duty: Black Ops II. It appears in every map after Der Riese with the exception of Dead Ops Arcade.
Call of Duty: World at WarEdit
Porter's X2 Ray Gun is the Pack-a-Punched version of the Ray Gun. Improvements after Pack-a-Punching are damage from the splash of a Ray Gun shot improved from 1500-300 to 2000-300, the magazine size increases from 20 to 40 and the amount of ammo the weapon can hold changes from 160+20 to 200+400.
Call of Duty: Black OpsEdit
The Ray Gun in Call of Duty: Black Ops is fairly similar to the Ray Gun in Call of Duty: World at War in terms of damage. The Ray Gun is better textured in Call of Duty: Black Ops than in Call of Duty: World at War and the Pack-a-Punch camouflage is also different.
Call of Duty: ZombiesEdit
In the iOS application, the Porter's X2 Ray Gun functions similarly to its consoles counterpart with the only difference being semi-automatic.
Call of Duty: Black Ops IIEdit
The Porter's X2 Ray Gun is similar to those in previous installments with the only difference of having a different camouflage.