Porter's X2 Ray Gun | |
---|---|
Weapon Class | Wonder Weapon |
Damage | 1000, 2000-300 splash |
Rate of Fire | 181 |
Fire Mode | 1000, 2000-300 splash |
Magazine Size | 40 |
Maximum Ammunition | 200+40 |
Reload Time | 3 seconds |
Recoil | low |
Mobility | High |
Cost | 5000 (Pack-a-Punch) |
Original Version | Ray Gun |
Porter's X2 Ray Gun first appeared in Call of Duty: World at War and it continued to appear in Call of Duty: Black Ops and Call of Duty: Black Ops II. It appears in every map after Der Riese with the exception of Dead Ops Arcade.
Overview[]
Call of Duty: World at War[]
Porter's X2 Ray Gun is the Pack-a-Punched version of the Ray Gun. Improvements after Pack-a-Punching are damage from the splash of a Ray Gun shot improved from 1500-300 to 2000-300, the magazine size increases from 20 to 40 and the amount of ammo the weapon can hold changes from 160+20 to 200+40.
Call of Duty: Black Ops[]
The Ray Gun in Call of Duty: Black Ops is fairly similar to the Ray Gun in Call of Duty: World at War in terms of damage. The Ray Gun is better textured in Call of Duty: Black Ops than in Call of Duty: World at War and the Pack-a-Punch camouflage also differs.
Call of Duty: Zombies[]
In the iOS application, the Porter's X2 Ray Gun functions similarly to its consoles counterpart with the only difference being semi-automatic.
Call of Duty: Black Ops II[]
The Porter's X2 Ray Gun is similar to those in previous installments with the only difference being a different camouflage.